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.observer - oden1: just bug fixes 07-14-2024

Stage

  • fixed a little flicker on spinny friend’s face
  • fixed some dark area entity duplicates causing weird EXM interactions
  • fixed dock lamps in city street having the regular ones stacked over some of them

Text

  • various dialogue typos/definitions have been fixed
  • some dialogue reply branch destinations have been changed to make more sense while asking questions
  • there was also a bastard ! that found its way into one of the memory hole codes that could have been misleading
  • fixed echo cyst dialogue styling making the definition underline invisible in its messages

Continuity

  • can’t enter FRAME unless the lobby friend is active
  • lobby friend’s post-FRAME version now appears correctly in pre-boot dialogue

Actions

  • enforcement will no longer trigger re-use events on its chaining (now works like frenzy)
.observer - oden0: to oden the engo 06-07-2024

Ozo

  • added random events
    • a few aren’t available to firefox users until FF127 is out because otherwise they blow up the renderer LOL
  • someone minor but new can be retrieved

EP3ADD2

  • little nodes appear next to each cache to visibly show you what they offer
  • some iteration revisions with little downside now have (relatively high) caps to how many times you can take them, gradually forcing you to engage with the more chaotic ones if you choose to loop an obscene number of times. if this sucks and isn’t fun I’ll undo it, but it better embodies the “insane escalation” that you’d expect
  • the final sequence can now be replayed
  • various starting parameters can now be adjusted
  • one new cache modifier has been added for each humor
  • two new augments have been added for utility actions that were missing them

Embassy

  • the “Discovery” focus scene has had some awkward wording adjusted to help with understanding (no major changes, it just bugged me how hard it was to really understand why it’s a big deal)
  • there are now less ‘fodder’ enemies in the first part of the collapse because they were kinda pointless

Combat

  • certain statuses now decrement on turn end to make more sense (i.e. focused), sources/amounts given have been adjusted
  • attack/stat handling has been updated so it should generally run waaay better (especially in EP3ADD2)

Misc

  • visual tweaks - some old/early and messy graphics have been slightly updated and had their GIF crust shaved off
  • fundfriend sigils now look a bit different to help with readability/menu size (because there are so many of you!!) - the old styling is still used on corru.works though
  • various little dialogue continuity fixes
  • lots and lots of definitions fixes